Then try to keep 40k around after each game to buy ingredients. If you survive your 2nd game and get 70k in winnings (not difficult with a decent gate), buy your 14th fling. Your TR will be below 100 so you'll get another +1 to your gold. If you do, buy an Apothecary and a Fling, leaving 40k for more ingredients your next game. I'm 5 wins - 1 tie - 1 loss in my life with a Halfling team with Deeproot facing another TR 100 team.Īfter your first game, hopefully you'll have 120k. also by being able to field all 3 Trees on the LOS with no Flings on the LOS for the game helps keep your casualties very light for that opening match. Its a nice way to pick up an extra 10k for the win, the casualties he'll hopefully cause will get you a +1 to your FF also. Yes I advote starting TR 100 Halfling teams to freeboot Deeproot for their first game to help jump start the team. This article is from a post by GalakStarscraper aka Tom Anders (without his permission, oh the shame!) on : Agility skills are not that powerful and there is no access to General skills without doubles.īecause of Take Root, Trees cannot be relied upon to support an advance. Low ST and AV plus Stunty mean Halflings can be broken just by average rolls. This, combined with a healthy dose of relentless fouling, can make Halflings lethal competitors at low TR. Many low TR teams can be totally devastated by the removal of all their re-rolls. The biggest Halfling strength though is the chef. Until they root, Treemen can be effective at limiting damage to the Halflings. Halflings are very cheap, allowing you to maintain a full roster (though you will still run out sometimes even so).
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